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Best Mods For Fnv Dust

ModsForDustPic.jpg

This article contains a list of helpful mods that work well or were made for Fallout: Dust. As noted in Getting Started, mods are mostly a matter of taste, even if they exercise fix the occasional issues.

Gameplay mechanics [ ]

Mods in this section modify the gameplay mechanics of Dust.

Modernistic Description
DUST Survival Simulator - Expanded Locations Re-introduces several vanilla locations and items that were cut from Dust.
Grit fast travel Reenables fast travel in DUST
DUST Tweaks - Problems Fixes - Improve Repair - And More Multitude of consistency fixes for Grit, including repair lists, spelling, adding missing Pip-Male child icons, modifying or calculation sounds, changing the skill class of weapons, fixing Perks, changing loot on certain creatures and a lot more.
DUSTed DUST - Even More Dust Fixes and Tweaks Additional fixes for DUST, including restoring some cutting content.

*Go along in mind this requires DUST Tweaks (listed above), Yukichigai Unofficial Path, and Weapon Mesh Improvement Modern*

Dust - Big MT Water Fix Fixes longstanding issues with water levels in Large MT
Dust - Exist Gone Tunnelers Removes all Tunnelers and Spore Carriers from the game, simply needs testing and verification.
Dust Pre-Order Fixer Distributes weapons and gear of the pre-order add together-ons throughout the wastes, instead of them beingness handed to the player on game start.
DUST - Reasonable needs Decreases the speed the Water/FOD/SLP tickers increase in DUSTs Hardcore Mode.
DUST - Repair with scrap Adds bit to the Dust weapon repair lists, so y'all now tin utilise scrap to repair DUSTs weapons.
Fallout DUST Cure all Effects of Insanity Cures all furnishings of Insanity.
Fallout DUST GRA Ammo Ready Fixes problem where you couldn't use certain GRA ammunitions.

**This set up is already including in the aforementioned DUST Tweaks, so it is not necessary if both are installed.**

Fallout Dust Makeshift Mastery Make Makeshift (and other) weapons great again in DUST.
Fallout Grit Tunneler Detection Ready Prevents sneaking from really increasing the chance of existence deteced by Tunnelers.
Bootleg Multiblast Grenade for Grit This mod adds a recipe to create the, up until now only lootable, bootleg multiblast grenade.
Missing Ammo Recipes Some types of ballistic armament tin can neither be crafted nor broken down in vanilla. This mod introduces new breakdown and crafting recipes for a variety of ballistic armament, and integrates well with DUST. Using the new recipes requires the Hand Loader perk.
Ratslayer buff If you like the Ratslayer, but don't like how information technology starts to lack punch at higher levels, try this mod. Autonomously from increasing the rifles impairment, the modern will lower its Guns skill requirement from 100 back to the vanilla value of 0 once again.
Select Fire 2 The mod allows weapons to take select burn down. Allows for semi, outburst or automatic modes. Especially useful considering the scarcity of ammunition in DUST.
UPDATED Walks with Tunnelers - For Dust Trait with steep stat penalties, simply makes Tunnelers friendly.
Weightless Ammo In Hardcore Way Makes all ammo in Hardcode Mode weightless. This mod introduces a lot of quite possibly irritating or unwanted side furnishings, since apart from reducing ammo weight to zero, it also resets all changes DUST introduces to munitions dorsum to their vanilla values. Notable examples are the number of rounds institute per drop (increment), pricing (decrease and increase), and render of recyclable textile for used ammunition (for example no Drained Flamer Fuel Tanks for Flamer Fuel,Homemade). Employ with care.
A Earth of (Less) Pain - A Lore Friendly AWOP Revision A cutdown and revised version of AWOP. All the new armors, weapons, awop lore, quest, and awop-specific npc are cut downwards. Half of the cells left, plus a few new caves get added. DONT install awop plugins to it. AWOP proper is not recommended due to huge inconsistencies between it and Dust, but this version minimize such departure.
AWOP Monster Patch This patch adds many huge new locations aka 'Rumble Zones' to AWOP and vanilla areas. Choose the AWOP version, but rename the revised files of the mod above and supplant the AWOP files in this mod.
YDL-S - Regain your compass ticks. Fallout DUST and Vanilla Perk and recipe for getting NPC compass ticks back temporarily. For DUST and vanilla.

Thespian homes [ ]

Mods in this department provide player homes, varying in size and comfort.

Mod Description
Dust Actor Dwelling Mod As well works with the base game, but was specifically designed for Dust.
DUST Medico Mitchell Actor Abode Turns Doc Mitchell's house into a viable histrion domicile.
Oblivion Outpost - A DUST themed habitation Adds a histrion home in Quarry Junction, comes in different versions varying in comfort provided.
Understone plus (Grit settlement) Puts the rumored Understone Settlement into Dust, including a role player home within of it.
Rat Race Adds a thespian dwelling house inside the pipe network of Camp Golf, every bit well equally a dungeon to go to it. Requires Speedy's Resources.

Graphics [ ]

Mods in this department modify graphics or animations.

Modernistic Description
Grit - Credit Where Credit is Due Updated finish game Credits for Fallout: DUST, played upon dying or from the title menu
DUST Loading Tips Expanded Adds several new loading tips to Grit, forth with fixing grammatical errors in existing tips.
DUST - NCR Tweaks Consummate overhaul to the armor levelled lists of about NCR troopers and rangers in DUST.
Grit Survival Simulator - Vault xix Gear up This fixes some graphical errors in Vault nineteen when using Grit.

**This set is already included in Grit Tweaks, so information technology is not necessary if both are installed.**

Dust - Cottonwood Cove (Aurelia) Raft Fix Very small-scale mod that fixes the floating raft in Aurelia.
Fallout DUST Flora Restora Brings thousands of plants back to life in Grit (regrowing and pickable)
Fallout Dust Huge Backpack replacer Replaces the visual advent of the Huge Backpack with that of the Big Haversack.
Dust Survival Simulator - MoreMojave Patch Fixes some ecology inconsistencies between DUST Survival Simulator and MoreMojave
Dust - New Vegas post apocalyptic Patch Fixes compatibility problems with Dust Survival Simulator and New Vegas post apocalyptic
DUST - Plague Victim Overhaul Small visual overhaul to the plague victims in Ghost Town.
DUST Survival Simulator Skeleton Overhaul Visual overhaul of Grit'due south many skeletons.
188 Trading Post with archetype adobe buildings Replaces the visual appearance of the 188 Trading post with that 3 adobe buildings in the mode of Fallout 2. This one stuff Alexander the Survivor in 1 building, Veronica the Heavy NCR Trooper in another (with 3 travellers) and so they are totally safe from ghouls' notice. No more arriving too late.

Companions [ ]

Mods in this section provide for companions.

Modern Clarification
Courier Companion for Dust Survival Simulator Changes The Courier from DUST Survival Simulator from a hostile fellow into a friendly companion, consummate with chip on his shoulders!
Grit Courier Companion Overhaul An overhaul to the Courier companion mod for DUST Survival Simulator

Auxiliary [ ]

Mods in this department provide for auxiliary functionality.

Modernistic Description
Container Respawns Warning Adds a warning in the subtitle bar in containers that are unsafe to store items (respawn flag is set)

Radio stations [ ]

Mods in this section provide for sound functionality.

Mod Description
Mojave Music Radio eXpanded MMR radio provide music of that one and Vegas radio, help us hearing music of two stations with the price of one, not reactivating the disabled other thus breaking the lore.
Open radio This i help us hearing music of three stations, Black Mountain Radio and the strips radio, which is Ultra Luxe and the Tops. Compassion about not hearing the ramblings of Tabitha, though.

Spawns Mods [ ]

Mods in this section provide extra spawns using vanilla templates, which is changed past Grit. If there is mods' specific creatures and hostiles, they would keep their designed name which will not fit DUST theme. Using certain mods can increment number of Dust creatures and hostiles in certain areas yet still keep overall thematic approach. The conditions is to keep them in lower priority compared to Grit, so that Grit overwriting certain information.

Mod Description
Mojave Enclave Patrols - Dust Edition Adds completely new Enclave spawns into the earth of Grit
Mojave Raiders Adds a number of raider-type spawns in approriate information, specifically the scorpion gang in Monte Carlo Suites near Abased Home starting place, as some specific example. More spawns in Bonnie Springs, around Vegas ruin etc... ! Just some actress, mod specific, spawns yet keep the old name Fiends, Vipers etc... and require usual process earlier killing without karma hit.
Primm South Uncut Restore the small number of cutting Primm houses, and add together 6 more, making Primm a smallish town. Restore a few cut Primm residents (which is now Cannibals) in Vikki Vance casino and said houses.
Caves Pack Adding nearly ten small caves where information technology's a night blackness hole in vanilla map, with creatures appropriate where they are. No conflict with MoreMojave and DUST (already included in A World of (Less) Pain - A Lore Friendly AWOP Revision)
DUST Survival Simulator - Expanded Locations Project for Dust Survival Simulator, that intends on overhauling and re-integrating several locations that were made inaccessible during DUST's development.

Re-added/overhauled locations include:

  • East side of Hoover Dam
  • Legate'south Camp (now Irradiated Tribal Encampment)
  • Caesar's Tent
  • Weather Monitoring Station
  • Securitron Vault (now Destroyed Vault)
  • Vault 3
  • Dry Wells
  • Long 15
  • Groovy Khan Encampment (Now Great Khan Remnant Encampment)
  • Freeside/The Strip

Best Mods For Fnv Dust,

Source: https://fnvdust.fandom.com/wiki/Mods_for_DUST

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