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Dont Starve Together Walter Sanity

Surprise, surprise! In that location's a new male child in The Constant and his name is Walter!

Walter is considered to exist a challenging character to play, like to Wes, though Walter is much more than entertaining to play as, different Wes, he actually experiences many more than penalties for the trade-off of having some of the most interesting weapons and skills inDon't Starve Together.

While Walter is a child, like Wendy, Webber, and Willow, he doesn't share like stats with them and should be considered the "hard-way" kid of The Abiding.

Walter is available for all players to apply for costless when purchasingDon't Starve Together and does non require whatever spools to weave. Unfortunately, Walter is not a playable grapheme in single-player Don't Starve (DS, RoG, SW and HAM) so, don't get your hopes up too loftier for this rad guy.

WALTER'S STATS

Hunger:110

Sanity:150

Health:130

SAY HELLO TO THE TRUSTY SLINGSHOT

Much like characters similar Wigfrid or Maxwell in unmarried-player, Walter spawns into The Constant with his own weapon the Trusty Slingshot.

Unlike the characters mentioned to a higher place, the Trusty Slingshot has space durability but must be loaded with different forms of ammo as the trade-off.

If players lose Walter's Trusty Slingshot for whatever reason, they can craft another one using the Fight Tab withii Mosquito Sacks andi Twig.

One of the best perks of using a Trusty Slingshot is that players will non draw aggro abroad from other players or friendly allies such equally Pigs, Merms, or Rock Lobsters, making the employ of the Trusty Slingshot exceptionally powerful against bosses such equally the Bee Queen, Deerclops, Moose/Goose or Antlion.

TYPES OF AMMO FOR THE TRUSTY SLINGSHOT & HOW TO CRAFT SLINGSHOT AMMO

To my surprise, every time players craft themselves ammo for the Trusty Slingshot they will receive 10 pieces of ammo and can stack upward to lx rounds at a fourth dimension.

While types of ammo that deal higher damage technically price more than types of ammo that deal less damage, at the moment it seems similar the ammo is fairly balanced.

Not only do different types of ammo deal different amounts of damage, but some ammo really causes unlike status effects to affected mobs, making the Trusty Slingshot that much more powerful.

All of the types of ammo can be crafted using Walter's Slingshot Ammo Tab, though players can also employ the Melty Marbles trinket to deal 59.5 impairment, without existence able to craft them.

The following are all of the types of ammo players can craft and use inDon't Starve Together:

POOP PELLETS

Requiring a Science Motorcar to prototype players can craft Poop Pellets using 1 Manure, Poop Pellets are an extremely handy type of ammo to have in your kit.

While Poop Pellets deal no impairment, Poop Pellets exerciseforce not-dominate mobs to lose aggro upon existence targetted.

Players can use Poop Pellets to disengage enemy mobs when they want their friendly allies to fight for them or if ally players are unable to take aggro away from Walter.

Walter's playstyle requires him to play as far away from enemies as possible as his ammo cannot steal aggro.

FREEZE ROUNDS

Requiring a Prestihatitator to paradigm, Freeze Rounds have1 Moon Rockandane Blue Precious stone to craft, making it one of the more than expensive types of ammo out there.

Freeze Roundsdeal no harm, all the same, each Freeze Round is equivalent totwo Ice Staff hits, making Ice Rounds much more powerful than an Water ice Staff.

Different Poop Pellets, Freeze Roundscan exist used on bosses, though information technology should exist noted that unlike the Ice Staff, Freeze Rounds will non de-aggro the ambitious mob (unless aggro is taken by a boyfriend player or some other mob).

Realistically, Freeze Rounds should always be kept on hand every bit they are much more than constructive than Poop Pellets, though I wouldn't blame yous for using your Blue Gems for something else, at least at kickoff.

Freeze Rounds experience diminishing returns as an Ice Staff would, though are nonetheless more effective as the diminishing returns yet care for Freeze Rounds as ii Water ice Staff hits.

PEBBLES

Arriving into The Constant with 10 Pebbles in his inventory already, Walter volition be able to craft Pebbles straight out of the gate using1 Rockwithout the use of a Scientific discipline Auto or other crafting station.

Pebbles deal17 damageper hit.

Unfortunately, Pebbles are fairly useless past the get-go few days as the damage Pebbles deal is far also low to hands kill a mob, non fifty-fifty being able to secure a kill against a small animal, though being able to safely impale Bees.

SLOW-Downward ROUNDS

Requiring a Shadow Manipulator to prototype, Slow-Downwardly Rounds require1 Moon Rockandane Purple Gemto craft.

Deadening-Downward Rounds only deal17 harm, merely they will reduce the target'south speed by a tertiary for xxx seconds.

The absurd thing virtually Dull-Down Rounds is that like to Freeze Rounds, Slow-Downward Rounds can be used confronting bosses and are extremely useful confronting seasonal giants, especially in group fights where folks are however getting used to kiting patterns.

The only thing that Slow-Down Rounds are kind of missing is a slow on attack speed, though in reality, that might make them too powerful to use.

Quite frankly, Ho-hum-Down Rounds are a bit pricy and I wouldn't apply them as well regularly, though I can't deny how nice it is to exist able to escape from extremely strong mobs whenever needed.

GOLD ROUNDS

Requiring a Science Machine to epitome, Golden Rounds take1 Gilded Assetto craft.

Gold Rounds will deal34 damage equating to the aforementioned amount of harm a regular Spear does and making them an average form of damage.

While it might seem that Gilt Rounds are expensive, players can easily collect Gold Nuggets by using the Pig Rex's trades in order to regularly fuel their Trusty Slingshot.

Gilded Rounds are a staple of Walter'south kit equally they are past far the nearly accessible class of ammo until players attain the mid-to-late game and brainstorm farming Marble regularly.

MARBLES

Not to be dislocated with the Melted Marbles trinket, Marbles require an Alchemy Engine to prototype and need1 Marbleto arts and crafts.

Marbles deal a total of51 damage per hitting, making them on par with Tentacle Spikes, most equal to the Ham Bat and better than Wigfrid'south Battle Spear.

As many players dislike Marble Armour and will not really see much use of using Marble for annihilation else, players may desire to focus on using all of their Marble to fuel Walter'southward thirst to wreak havoc.

Marble Tree farms aren't very difficult to set upwardly inDon't Starve Together and unless yous're building an endless supply of Marble Armour or End Tables, chances are yous're going to have plenty lying around your base of operations.

As shortly as you're in the mid-to-late game, switch from using Gold Rounds to using Marbles, because you're sure every bit hell non going to regret the amount of damage you deal when using them.

CURSED ROUNDS

Requiring an Ancient Pseudoscience Station to craft, players are actually unable to prototype Cursed Rounds and will need to be standing next to any Ancient Pseudoscience Machine (does not demand to be repaired and can be a Broken Aboriginal Pseudoscience Machine).

Unfortunately Cursed Rounds are quite costly, requiringone Thulecite Fragment and1 Nightmare Fuel to craft.

Cursed Rounds deal51 damage and have a50% chance to summon Shadow Tentacles like to Thulecite Clubs, though Cursed Rounds bargain less harm.

The biggest issue with Cursed Rounds is that they are about effective with teammates or friendly allies around. Reason being? Enemy mobs tend to walk out of Shadow Tentacles earlier they get a chance to attack the mob in question.

To use Cursed Rounds to their total potential, I would always recommend training some Pigs, Merms, or Rock Lobsters to ensure that the Shadow Tentacles can unleash their 34 Damage per striking considering 34 Damage is nada to joke nigh!

If players do not have access to allies or teammates, I would recommend sticking to your Marbles equally there would be no real do good of using Cursed Rounds.

WALTER IS A GREAT Petty CAMPER

Walter has a few little perks that aren't necessarily the most useful, all the same, it'due south a good idea to keep them in mind. Some camping traits include:

🎮 Walter can cook over a fire faster than others, similar to Willow, cooking at a speed of 0.5 seconds, while others take a full 2nd

🎮 Walter loses one-half the amount of Hunger while Sleeping

While both of these perks aren't the almost helpful, especially if you're someone who knows how to manage their Hunger, they practise simply provide players with that little actress ease.

WALTER CAN PITCH HIS OWN CAMPER'South TENT & TEAR IT DOWN INTO A TENT ROLL

Walter, being the vivid and strapping camper that he is, actually has access to a new craftable resource chosen the Tent Ringlet.

Tent Rolls require a Science Machine to prototype and price4 Twigs,two Ropes and1 Straw Curlicue to craft.

Once placed, Tent Rolls will become a Camper'south Tent and will provide players with:

🎮 1 Sanity per second

🎮 1 Wellness per 2d

🎮 Reduces Wetness by 1 per second

🎮 Warmer body temperature up to a maximum of forty degrees (perfect for Winter)

🎮 Will remain the same body temperature as when entered if over 40 degrees, making it suitable for Summer

Players will need at least 26 Hunger before they enter a Camper's Tent equally they will lose 1 Hunger per second and only 0.5 Hunger per second if they are Walter.

When players are washed with the Camper's Tent they tin dismantle it and brand information technology back into a Tent Roll, allowing players to relocate it if demand be.

WALTER HAS HIS Own Lilliputian PET, WOBY

One of my favourite perks to Walter is his pet, Woby.

Woby will enter The Abiding with Walter, providing players with 9 extra inventory slots, similar to Chester.

So why employ Woby when you tin can so easily just discover and use Chester? Well, because Woby cannot be killed and… she'southward really much more than just a portable inventory.

Woby has ii forms, a small and a big class, both being able to provide players with portable inventory, though players will almost likely desire to go along Woby in her big form as information technology is more useful.

Having a maximum of l Hunger, Woby can but swallow Monster Foods and will human activity as a domesticated Buffalo would, gaining speed based on her Hunger levels.

When her Hunger is between 35-l she will movement at a 10, 16.v-34 she will motion at a 9 and 1-33 she will move at an 8.

As before long equally Woby's Hunger is downwardly to zero she will return back to her small size, keeping all of the items in her inventory.

Woby'south Hunger depletes shockingly slow, only losing twenty Hunger per day, meaning that she will stay big for about ii.v days.

As a habit, players should try to feed Woby a piece of Monster Meat or two each nighttime to ensure that she stays big, though if you're running low on resources, this may not be an option.

I would recommend using large Woby to go around as she is by far one of the fastest modes of transportation inDon't Starve Together and can avoid the slowness acquired by Suspicious Marble Pieces, statues and other heavy objects, though players can as well utilize Woby to deal10 damage to mobs while charging.

The only result when it comes to fighting with Woby is the fact that she chucks off players when they receive impairment and will run away and cower until the mobs that are attacking Walter are killed.

Truthfully, I would simply apply Woby as a glorified transportation inventory space and ignore the fact that she can bargain damage to mobs. Realistically, Walter tin deal a peachy bargain of damage all on his own with his Trusty Slingshot.

Unfortunately, unlike Chester, Woby cannot be aggro'd by enemies, though I guess that's also a bit of a blessing since it ways that you volition never take a problem with your items being dropped to the footing.

WALTER'S SANITY IS A Flake OUT OF WACK, BUT FUN TO PLAY WITH

It's a scrap difficult to explain how Walter's Sanity works as Walter loses Sanity based on the amount of impairment he receives.

Say Walter takes 4 damage, well he would immediately lose double that in Sanity, equaling to 8 Sanity lost.

Walter will always lose double the amount of Sanity per the corporeality of impairment taken, though players can utilize Walter'south unique item the Pinetree Pioneer Hatto half the amount of Sanity he loses.

Pinetree Pioneer Hats require four Silk to craft and provide players with 2 Sanity per minute, xx% Wetness resistance and 60 seconds of Overheating protection in Summer.

It should too exist noted that Walter will continuously lose Sanity when his health is not at full, amounting to about 12 Sanity per infinitesimal.

Unlike most other characters, Walter does non receive Sanity loss from near Sanity Auras, exterior factors or habiliment including:

🎮 Sunset

🎮 Houndious Shootius

🎮 Worm Holes

🎮 Monsters with Insanity Auras

🎮 Dark / Darkness (though will even so be attacked by Charlie)

🎮 Night Lights

🎮 Nightmare Lights

🎮 Rain

🎮 Seaworthy

🎮 Spiderhat

Due to the fact that Walter does not have Sanity loss from the to a higher place items, players tin technically use items similar the Spiderhat indefinitely to control Spiders, well if yous accept enough.

Though Walter will not experience Sanity loss from whatever of the above, he will still lose Sanity when using:

🎮 Dark Sword

🎮 Deconstruction Staff

🎮 Eating Evil Flowers (and some other foods)

🎮 Fire Staff

🎮 Ice Staff

🎮 Mooncaller's Staff

🎮 Night Armour

🎮 Nightmare Amulets

🎮 Starcaller'due south Staff

🎮 The Lazy Explorer

The all-time way to put it is, Walter is all the same scared of shadow magic and will lose Sanity due to his fearfulness.

Unfortunately, Walter does not receive any Sanity benefits from any dress items (other than his Pinetree Pioneer Hat), due to his disadvantages, however, he will still receive a Sanity boost from some magic items including:

🎮 Belt of Hunger

🎮 Chilled Amulet

🎮 Structure Amulet

🎮 Life Giving Amulet

🎮 Magiluminescence

🎮 The Lazy Forager

🎮 Thulecite Suit

In reality, magic items are much too expensive to use regularly for Sanity, so I would cheque out the listing below to help go on your Sanity up.

WAYS TO HELP WITH WALTER'Southward SANITY

Notably, due to the fact that Walter has some variations on his power to gain Sanity, players may be interested in the fact that Walter gains 6 Sanity per infinitesimal when in that location are more than than five Trees within a 2.v tile bore around him.

Although six Sanity doesn't seem like a whole lot, gaining six Sanity passively while sitting at your base of operations is a great perk to accept, so make sure you're either basing in a Wood or plant trees by your Fire Pit, Bivouac, Endothermic Burn down or Endothermic Fire Pit.

Speaking of fires… Walter can tell stories when sitting by Campfires and Endothermic Fires by right-clicking them, providing players with x Sanity per minute to himself and all allies.

While telling stories past a Campfire or Endothermic Fire is a peachy perk for Walter to take players will not exist able to tell stories by a Fire Pit or Endothermic Fire Pit, making this perk a bit more expensive to use than Wendy's Sisturn.

Realistically, Walter makes the use of Endothermic Fires and Campfires useful again, since most people would rather have a permanent structure.

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WALTER IS ALLERGIC TO BEES

Ane of the funniest disadvantages Walter has is the fact that he is allergic to bees and thus will take 10 actress damage per hit, including Bees, Killer Bees, Grumble Bees and even the Bee Queen herself.

Players may recollect to put on some armour to protect themselves from bee stings, withal, the only matter that volition reduce the amount of damage is a Bee Keeper Hat, acting the same way it would for another player.

WALTER'Southward FAVOURITE Nutrient

Staying on theme with the remainder of Walter, his favourite nutrient is Trail Mix, requiring:

At least ane Roasted Birchnut (a maximum of two)

At to the lowest degree one Berry (a maximum of iii)

Players can include one Filler (including Ice and Twigs) or 1 Fruit to the mix, though my recommendation for this recipe is1 Roasted Birchnut,ii Berries andane Water ice or1 Twig.

Eating Trail Mix volition provide Walter with 15 extra Hunger.

IS WALTER ANY Adept TO PLAY INDON'T STARVE TOGETHER?

Walter is a shockingly hard survivor to play inDon't Starve Together but due to the fact that his Sanity is heavily tied to the damage he takes.

Walter requires a skilled histrion to choose him, or at least a histrion who understands how to build all kinds of weapons and armour. Though, if players have a good handle on decision-making Sanity, Walter might exist a breeze for you.

Truthfully, in that location are so many perks to playing Walter and I can come across him condign one of my main choices in the futurity, though for now… I call up I'm going to stick to my regular Winona or Wurt.

CHARACTERS TO PAIR WALTER UP WITH

There actually aren't any characters that stand out to me that would pair well with Walter, though I would obviously recommend the stereotypical Wickerbottom equally she will hands provide players with supplies of Sanity foods and foods for healing.

Otherwise, Walter would simply benefit from having potent survivors by his side similar Wolfgang, WX-78 or Wigfrid who can have aggro of enemies while Walter uses his Trusty Slingshot against them.

Walter could potentially team up with Webber for his neverending corporeality of Silk and with the assistance of a Spider Lid the team can really exist a dynamic duo, killing whatever they need to kill with Spiders.

So what practice y'all recall? Are yous a fan of Walter? Take you given him a endeavour yet? Let me know in the comments below.

WALTER'S FAVOURITE Nutrient (DON'T STARVE TOGETHER)

If players are looking for more stats from food when information technology comes to Walter, they should really feed him Trail Mix.

Trail Mix requires:

1 Roasted Birchnut

1 Cooked Berries

1 Fruit

one Filler

Instead of providing 12.five Hunger, they will provide Walter with 27.5 Hunger.

Dont Starve Together Walter Sanity,

Source: https://basicallyaverage.com/walter-dont-starve-together-guide/

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